Log Entry #5
So now, the multiplayer is working really great, and its more fun then i thought it would be
The next few days we will work out a "Propaganda Plan", how we will handle marketing, that plan probably includes a demo, next month
That means you may be able to test and see SoW for yourself, of course it will be a limited demo,
with a few things disabled (Mostly maps, backgrounds & locations).
The Demo will be maintained with bug fixes, but probably no new functions.
Now to what we have achieved in SoW in the past few days/weeks:
As said, the multiplayer is working pretty good.
A new map is in work and almost finished/ready to show.
The special thing about this map will be, you will only be able to use infantry units, vehicles & Tanks.
That means no Support Strikes, & no air units.
Also, some minor improvements/fixes, the positioned audio also got some improvements,
additional to that, there has been some balancing to the MLRS.
And, last but not least, there has been a massive revamp in the "code",
re-arranged many things and made them much more efficient/using less events.
So most of it should be future-proof now.
This is only a small log entry, since we are preparing 6 days of updates (19.-25. April), why?
Since its, as we call it, The Right Initiative Week. Where we will make some announcements & other stuff, why these dates?
We mark the 19. April to be the begin of SoW & TRI.G, since we began the development of SoW back then (2013).
And the 25. April is the 115th day of the year
One last thing: You may remember me saying the options menu was almost finished? I was wrong!
After some rework and additions, i splitted the Low Quality option into Amount of Particles & Shader Effects.
As well as i made the keys rebindable.
Here you can see it after the change (All Time stats were also added to the menu):
Thank you for reading, be sure to checkout our Twitter & Facebook, to get the recent news about SoW and other projects