Sand is the Soul

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  • Hello Everyone,

    I would like to share my first game made in Construct2, Sand is the Soul, a multiple ending/choice beatemup/aRPG hybrid.

    Before I get started, I would like to thank the awesome Community here at Scirra. If it wasn't for tutorials and helpful posts I wouldn't have got a grasp of the engine so quickly. My current dev/crunch process is pretty brutal and hence don't have much free time, but I hope to share my gained knowledge on working with Construct2 and SitS when the given the chance.

    Sand is the Soul started out as a simple side scrolling beatemup in the vein of FinalFight or GoldenAxe, to make a quick buck for my then Publisher. It quickly evolved into something much larger. I simply missed games like Guradian Heroes, River City Ransom, Scott Pilgrim vs the World and suicidally* decided to fill in that niche void.

    The game features a distinct lore and no hand holding to the extreme. Besides a few vital button mechanics briefly displayed in the background during the opening scenes, the player is chucked in the deep end from the getgo is practically given complete freedom from the start to achieve 1 of 14 endings.

    How you accomplish your mission (or not) is up to you. Be it by abandoning your assigned task and returning home, getting addicted to the Sand (the golden mean of the lore) and ending up as one of the many junkies in the streets, joining a conspiracy to overthrow the government, or simply being a boy scout and saving the day.

    Or have a relationship with woman or man, or be a complete jerk and reap the benefits, learn new combat styles, rob the shops... This and much much more awaits you and it's all up to the player.

    The map is divided into 2 main areas: the Frontier and the Township of CrossHill, more than 300 locations altogether. Additionally custom made lighting effects and a dedicated Sountrack on par with the Sinless OST, which will hopefully give each seen its desired mood. There game also features a few moral systems, sanity system, crime rates, various combat styles and weapons and various paths to obtaining goals. There are many possibilities and to discover them all would take at least a few playthroughs- NG plus is already implemented which will add certain changes to the time corrupted lore.

    I have been crunching on the game for the past year. It's currently in Beta and am aiming to release by the end of the year.

    If anyone would have any questions, I'll be happy to answer

    PS. Since I'm new here, I can't seem to find a way to upload images from the current Beta from my drive so adding Alpha version screenshots from the presskit for now. Also had an issue adding gifs, hence only links for animations. [edit] which don't seem to work. So in case anyone would like to see gameplays gifs, there's quite a bit on twitter [/edit]

  • Wow Charlton B this looks EPIC. Are you looking for testers?

    Do you have any videos online so we can see how it plays/looks?

  • Thanks for the compliment Steve! <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile" /> I think it is safe to say the game looks better now, since screens come from the Alpha version.

    Sure, if you'd like to take part in the Beta just priv me your email (the download will be via email verification). Should be ready in 2-3 weeks.

    As for clips, sure there are a few. As mentioned at the end of the post, I can't seem to embed or add gifs. You can find some on the twitter or Facebook account. Here are also a few links with gameplay impressions, only in Polish I'm afraid :/ ... -pga-2016/,gge-2017-sand ... gp-studios

    There is also additional info on the presskit, although it hasn't been updated since the Alpha (circa November) ... the%20Soul

    I'm aiming to add a gameplay trailer soon. The majority of the game was made on a Surface pro 4 and recording gameplay on that device wasn't too reliable. Might take a while, this is a solo project and I am a bit overburdened with getting the Beta related tasks. Nonetheless, will of course post here as soon as its ready.

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  • Crazy! I fear that the visual effects can be really heavy on the eyes on a longer gaming session, though. Looking forward for a gameplay video!

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