Current information starts halfway down page 2, latest build available here: http://www.indiedb.com/games/reliquary/ ... alpha-demo
The stuff on this page is no longer representative of the game. There's been a significant art style change and shift in gameplay. Also the new title is Reliquary due to Bungie's recent trademark for Glimmer.
I've reached a point where this project feels like a real thing that exists, so I guess it's about time it had a thread.
The game basically alternates between two modes of play depending on the day/night cycle. I suppose it's more of an eclipse/not eclipse cycle because it all takes place in orbit around a planet, but I'll keep the terms simple.
Anyway, you're stranded in an asteroid field and during the day need to explore and gather resources so you can survive the night, when monsters come out. At night it shifts to sort of a tower defense thing.
If anyone has played the Outbreak mission in Starcraft II, that's the basic idea, but with one person and whatever automated defenses you can rig up.
Death isn't implemented yet, but I'm going for sort of a permadeath thing for individual characters. You start with a new character at base stats and a random name. Over the course of the game you'll find various upgrades for health, attack damage and inventory space. If you die you'll assume control of a another new character at base stats. If you can track down the corpse of your last character you can recover all those upgrades you found and negate your loss.
Apart from character upgrades you'll also be able to find bits and pieces of defensive structures that can be repaired to expand your base.
That's all I've got set in stone so far, but I'll try to update regularly with more screenshots and eventually videos. If you're interested, you can also follow Glimmer on IndieDB.
Cheers everyone.Ahr Ech2014-02-16 02:11:04