Im building a Liero style action platform shooter (with grappling & splitscreen)
Developer Blog: http://iequalspace.nl/wp/quantumblast/
Dev Video 5: http://youtu.be/ZwKrbeWvEvo
Current version 1.06
1: New assault rifle.
2: New phantom bomb.
3: Many additional building blocks.
4: Larger level.
5: Enhanced grappling features.
6: Some updated graphics.
Details: Quantum Blast
Is going to be in the style of the old Liero game, but with a personal twist.
It means u can Grapple like spiderman and are loaded with Crazy guns/mines/turrets to blast your friends into quantumness.
The game has local multiplayer (Splitscreen).
Current dev state: V1.06
Release date: When Ready
Current Controls (Xbox360 PC controller)
Left analog stick = left right
Right analog stick = aim up down
Right analog stick pressed = grappling hook
Left analog stick up/down = activate grappling up or down
Left trigger = jump/double jump/release grappling
Left analog stick when grappling (hanging) left right = swing left/right
Right trigger = fire gun
Left shoulder button =Select previous weapon
Right shoulder button = Select next weapon
Dpad Right = Buildmode & select next block
Dpad Left = Buildmode& select previous block
Dpad down = Exit Buildmode
Double Jump Yetpack
3 weapons of 11 (current max is not final)
Block Building system
Art style chosen
Level Saving System
Build Blocks (keep adding them)
Additional Grappling Features
New Assault Rifle
In Game UI Design
Im open to suggestions for this game
Dev video is updated to v1.02
This looks really fun!
Added new Pixelated art style & Block/Base building option.
New video later this day.
Dev Video 3 Uploaded (With Speech)
Game version 1.04
What are your thoughts on Quantum Blast?
Dev Video 4 Uploaded (With Speech)
Game version 1.05
The SplitScreen is made with the Canvas Plugin ?
Keep up the good work
In this case its ROJOhounds Paster plugin.
But thats the little brother of the canvas plugin.
I also work at a small game that uses SplitScreen and at the moment I am using ROJOhound's Canvas Plugin. But from what I understand, Paster should be faster with WebGL (even trough the Canvas have more options then Paster)... How did you manage to copy/paste parts of Layout using Paster (since it doesn't have the option to "Paste Layer") ?
This is how i did it.
I learned it from a example somewhere on the forum
The order in which u paste is the "new" Z order.
So the normal z order in C2 does not apply anymore when pasting.
The best thing about the paster is that u can utilize all webgl effects.
Please let me know when u post your game on the forum.
Thank you very much Basically you copy each sprite separately into the Paster object.
The same method (events) I was using in Canvas, but instead of pasting each sprite separately, I used the event "Paste Layer into canvas" (currently available only in Canvas).
I will notice you when I'll complete my game (or at least the first version)
I know that you probably use placeholder sprites, but in the future, as a suggestion would be to upgrade a little the graphics
Thanx for the suggestion!
As for the graphics of Quantum Blast:
I feel what you are saying.
However i do not intent on making this game the best pixelworthy eyecandy.
Im just not there yet on the graphic side of game development.
That is why in first i chose this pixelated art style.
And appart from my choice, i realy like old looking games.
I do however improve these pixel graphics as the game development unfolds.
Its a fun learning process for me.
So yes, some graphics u see are placeholders, but in general this style is what im aiming for.
And for what people are missing graphicly, game play will balance.
Recently i have adopted tiles from Kenney his free assets pack.
They are goodlooking and perfect for my pixel art game.
Tomorrow i wil be uploading my new Dev video to youtube which shows what currently can be done with the level editor of Quantum Blast.
I hope u like what u see in that version.
Thanx for the helpful feedback on my game!
It drives me greater forward.
New Dev Video 5
Game version V1.06
Feedback is Great!
Develop games in your browser. Powerful, performant & highly capable.
Quantum Blast has had a big game changer.
And because of this, it no longer carries the name QB.
80% of the original game mechanics have been removed.
Whats left is a solid, fun, and really competitive 2 player vs game.
When ready, the final update will be put here.