Power Surge, a magical top down shooter

0 favourites
  • 7 posts
From the Asset Store
75 power-up sound effects; bonus and notification sounds, fanfares, harp glissandi, stabs, clock ticks, etc.
  • Power Surge 0.2

    LINK: http://powersurge-0-2.bitballoon.com

    You are a mighty wizard but you can never have enough magical power! Enter the Arcane Vault and collect as many magical Essences as you can. But watch out for the Guardians of the Vault!

    Power Surge is a top down shooter about a power-mad wizard with a scoring system inspired by Super Crate Box. This is an early version which uses mostly modified freeware art as placeholders.


    Move with WSAD

    Cast Spells with Left Mouse Button (Uses the blue mana bar)

    Teleport with Right Mouse Button (Uses the orange energy bar)

    Use the next Essence with Space (Restores mana and gives you a new spell)

    Essences and Spells

    Fire: Hurl fireballs

    Ice: Freeze your enemies

    Light: Charge up a deadly beam of light

    Metal: Throw a spinning blade that returns to you

    Lightning: Charge and release a shock that jumps to 3 targets

    Known Issues

    Enemy pathfinding sometimes doesn’t work

    Difficulty and enemy spawning needs an overhaul

    Regenerating the obstacle map might cause framerate drop

  • A health bar will be awesome, dying from the first hit is bad.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • delicious. all them old elemental spells. damn difficult tho. health could do, but id say more destructive spells

  • Thanks for the feedback!

    I have thought about a health bar since it was present in earlier versions. But I removed because I repurposed that UI element for the Special Ability (teleport) Cooldown and I figured it didn't really add anything to the game except make rounds last longer. I think it's better to have shorter rounds in simple score attack games like this, especially when there's not a lot of conetent to experience anyway.

    I'll look into the difficulty a bit though, since I've solved some AI bugs that should make the game harder then it is now.

  • New Version!

    Biggest addition in this version are the Surge powers. Surge powers are triggered when you activate a new Essence.

    Fire: Leave a trail of flames on the ground

    Lightning: 4 deadly balls of lightning orbit around you

    Frost: a frost nova freezes enemies around you

    Light: a blinding flash

    Metal: a spinning mine is placed that shoots shards of metal

    Changelog v0.2

    – Added Surge powers that trigger when activating a new essence

    – Fixed some AI bugs

    – Walls can’t be destroyed any more, I don’t think it added anything significant to the gameplay but required regenerating the obstacle map

    – Changed how the Metal spell works

    –The Light beam can’t go through walls any more

    – Press ‘G’ to activate Cheat Mode

    Known Issues:

    • Difficulty still needs work
    • Sometimes the wrong Surge power is activated
    • Some Surge powers need a bit of rebalancing or maybe overhauls
  • It was a little hard with dying on the first hit.. maybe make it a couple hits?

    Also have option for health bar next to the mana bars

    Otherwise pretty cool

  • Wizards are weak but they are clever and use force fields and elemental barriers to shield themselves from harm.

Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)