sman118 ahhh I thought I recognised your name. I remember this game from last year? Looking great! Any reason you chose Toon Boom over Spriter?
Raicuparta Interesting! It took me the whole of the vid to realise you were dodging those things haha
Maybe make those things Cats and the player plays a mouse? Seems easier to recognise imo
At first glance I thought those things were mice and the player was a block of cheese ;p
Develop games in your browser. Powerful, performant & highly capable.
procrastinator Just more comfortable. Plus, I can "patch" joints to hide where the art is combined. I still plan on using Spriter at some point. But that will probably be for large Bosses and cut scenes.
sman118 ahh ok interesting. I used to use Toon Boom many moons ago. Might check that out again, even though I own Spriter! Never got into Spriter all that much since I never did anything that required it, but some work is coming up and will probably require those kind of animations so.... ;p
revvin
Your game looks awesome. Both the graphics and the concept.
Raicuparta Simple yet it looks, so addictive. Good idea you have there!
Raicuparta
I like this "out of the box"-thinking way!
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I have been working on some gates (= portcullis?!) lately. I guess they will come in handy in a future multiplayer. I'm playing with the thought to add obstacles (such as barrels for example) which can trigger the buttons too. What do you guys think? Drop me a line.
Gougth
atomoso
procrastinator
Thanks for the feedback. Do you guys think it's worth it to design the levels around each music (you can see that in the video, starts rotating in a specific part of the song) or should I keep it random?
definitely design it around indivual for every song
Here are a couple videos of the opening scenes to Grave Prosperity: Redux
Miki's Intro:
youtu.be/u32TMhzMnR0
Amber's Intro:
youtu.be/LYnEuZ9YLdU
This is the re-worked version of the original RPG Maker XP game.
Better quality, full song.
Game I've been working on for last 9 months.
Gone through 3 remakes to change art styles and messy spaghetti events.
Game now on Greenlight slowly gathering support.
Video here shows most recent progress.
vry nice gameplay Discmach
Been working on this prototype for the last week and a half:
Phenomenal.
Quick gameplay teaser of my upcoming "Deadly Space Boss Arena 2" game.
http://youtu.be/fTRoMbF5YWY