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  • Beaverlicious

    The visual aspect of this program is one of, if not, the most important parts. I come from a graphic design background and being able to work with impressive graphics and visual designing and ofcourse the event-system gave me the confidence to go ahead and create this. Just trying to make the boring stuff more visually atracting and possibly even fun.


    Reven by Varia games made using Construct 2.


    Reven follows the story of Syrek, an Android built for espionage, but released to have free will. Syrek chose to be a mercenary for hire, but only takes on missions that would help humanity, his creators. His latest mission takes him to the Planet Keres, a terraforming colony that was stationed there for years suddenly turned off their warp portal and all communications were lost without so much as an SOS. Knowing the planet to be inhabited with dangerous life forms and fearing for the worst, The Coalition of Exoplanet Research and Terraforming hired Syrek to take on this incredibly dangerous mission. Syrek, knowing full well the dangers of this mission, requested the latest technology in Energy Divergence Modules be installed into all of his primary systems. Using Ship grade power cells, Syrek and divert energy into any of his 4 categories of abilities making them more powerful for different situations. After six months of interstellar travel, Syrek arrives to find the space station elevator, a derelict.

    <img src="" border="0" />

  • I'm finishing to fix some problems and now I will start to develop stage 2. watch the video of the stage 1 complete (to play click the link in the description of this video):

  • [tube][/tube]

  • Nothing too big yet. Just the official title screen. I will have a first look trailer ready sometime in December.


  • Forest Asset Test


  • Finally got around to making a video of Jack B. Nimble...


  • transient, Sorry can only think of this :)


  • There are some amazing looking games on here :D

    Her is my entry. It's a slow develop :D

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  • hahaha! :D that's only fair! :) love me some bill hicks!

  • [tube][/tube]

    It's in the arcade, but comes out rather small as it's meant to be full-screened. <img src="smileys/smiley5.gif" border="0" align="middle">

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  • JohnnySix that game looks awesome, I like the music too! <img src="smileys/smiley4.gif" border="0" align="middle">


    damainman and I have just released some in-game footage of Stage 2 from Insanity's Blade (the zombie sledding/corpse surfing level <img src="smileys/smiley17.gif" border="0" align="middle">)


    We have a Kickstarter running for it with 16 days to go and we're over 50% funded! <img src="smileys/smiley1.gif" border="0" align="middle">

  • Wow, nice, your levels must be crazy big. Loved the zombie sledding - wondering how you lined up the parallax on the exit of the zombie slide.

    Great stuff!


    Waiting for video to upload - did a quick test tonight making an isometric bomber man thing.

    Works reasonably well, the controls/grid snapping need a little finesse.

    Click to play.

  • JohnnySix,

    that looks excellent sir...a tutorial maybe, on the process?

  • Hi Guys,

    long time lurker, first time poster.

    I just bought construct 2 a couple weeks back after promising myself for years that one day I' get into game development.

    Anyway, here's my first solid project so far, I call it "DUNGEON DIVE" and it's sort of the reverse of an infinite jump game crossed with a basic rogue-like.

    You control the little guy in red, and his goal is basically to descend as far as possible (and grab as much loot as possible on the way)

    the deeper you go the trickier things get, and there are all kinds of treasures/items/spells/bad guys/hazards along the way!


    let me know what you think :)

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