Hey Yaottabyte! Thanks for the feed back! Fraps was the problem for making the game look too easy. When it was recording it slowed the framerate down to 30fps when writing to the hard drive. So I was able to dodge and weave where very few humans would have been able to. I think there is one point in the video where spider spit was right in front of me and I got out of the way LOL!
Anyhow thanks for the suggestions - this is all stuff that will be in my next game which is going to be targeting hardcore/arcade gamers.
This one is meant for young kids/casual gamers/a quick fix. It's actually already too hard in that sense. The cave level which I was working on for a couple hours last night now has moving platforms with spiders shooting at you, which may be a bit too much for a younger gamer (I'm talking under the age of 10). In the forest I need to tone down the barage of enemys that attack at once - it's over kill for a casual gamer.
But dont worry even if it doesn't have AI in it I'll be making a difficulty setting - Right now everything dies with one hit. If I made the bats or ghosts die in more than one hit (especially the bats - you have to be ready for them as it is now) it'll take the difficulty way up. Also in the cave the zombies drop down from the top, and now you cant hit them when they are in their "jump" animation frame. So you either stop or you get hurt and there is almost zero time to react.
But yeah - you will see AI in my next game (and the bosses in this game to some extent). But I don't want to make it too challenging as it will take the fun out of it for the younger kids!
Thanks for the feedback again! And I understood your english perfectly :D