Post screenshots of what you're working on!!

  • Hello, I'd like to show you our first game, that's in development by me and my friend. It's going to be a platformer with fighting system and epic (I hope!) boss fights. Here you go, the first pre-alpha screen:

    <img src="http://screenshu.com/static/uploads/temporary/3a/9b/rd/1736vk.jpg" border="0">

    We hope to release playable version soon.

    Here is the official topic describing the story and something abotu us, if someone's interested:

    Save The Grandpa!

    Also, sorry if my english is bad.

  • Here some of pictures from Mechanic Watermelon which almost done

    <img src="http://25.media.tumblr.com/577c61a334231dcad56153ee22ca09bf/tumblr_moe3y2Sdn71svg5coo4_r1_1280.png" border="0">

    <img src="http://25.media.tumblr.com/9e3dd988a3fe03480feb32676b67d2ba/tumblr_moe3y2Sdn71svg5coo9_r1_1280.png" border="0">

    If you like, you can check it here

    It will ready to download in 1-2 days

    Mechanic Watermelon

  • Nice style you get there bilgekaan - looks a bit like Fez, but not too much.

  • bilgekaan

    your game is <img src="http://image.spreadshirt.com/image-server/v1/designs/11908559,width=190,height=190/Impossibru.png" border="0" />

  • Thanks man, hope you enjoy.

    valdarko Yes, it is pretty difficult but my girlfriend finished the game so everyone can do it :)

    By the way, if anyone has a opinion about the game, can post it here Mechanic Watermelon Scirra

  • <font face="Arial, Helvetica, sans-serif"><font size="2">Recorded at x2 scale.</font>

    <img src="http://www.egoitzosa.com/x/ooooo/100m2x.gif" border="0" />

    <font size="1">Sorry fot that sh*tty color dots of the bottom.</font></font>

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  • that looks so cute

  • Hey, here are some screenshots of some levels in Save The Grandpa, our first game.

    <img src="http://screenshu.com/static/uploads/temporary/d7/gi/0k/xyx6p1.jpg" border="0">

    <img src="http://screenshu.com/static/uploads/temporary/6x/km/63/obncbr.jpg" border="0">

    You can also play it here on Scirra Arcade:

    Click!

    We are going to start an indiegogo campaign soon (unfortunately we don't have enough money to get a license and we aren't even adults yet) and hope to get any support because we want to improve this game and start new projects. If you're interested you can see our topic here:

    Official topic!

    Thanks for your time! Meloo

  • Meloo

    Your game looks cool, but in my opinion it's too hard lol not sure if that was the intention.

  • Here is the other game I am working on. This one is the ancient Egyptian game of Senet. I have always been fascinated with ancient Egypt and really wanted to make a Senet game of my own. The game pieces are the black and white gems on the sides of the screen and the number of moves is determined by the black and white "sticks" just below the game board. Each player with spin the sticks and the number of white sticks showing will determine the number of spaces the player can move. These are just a couple screens to show a couple of the different backgrounds that can be chosen. The second one still needs a lot more detail added to it as well as some palm trees on each side that will be animated. You can also see that I borrowed some of the tiles I made for my haunted house game to use in this. Hahaha

    <img src="http://i41.tinypic.com/2iqdf6u.jpg" border="0" />

    <img src="http://i43.tinypic.com/etxzf7.jpg" border="0" />

  • THX1138666

    That's some really nice-looking pixel art! Very nice looking game.

  • THX1138666

    That's some really nice-looking pixel art! Very nice looking game.

    Thanks.

  • Working on my new iOS game "Circul".

    Just added support for iPhone 4, 4S & 5.

    Right now I'm working on some fixes, optimizations and gameplay enhancements.

    <img src="http://i.imagebanana.com/img/b7yn9w2w/circul_port.png" border="0" />

    Regards,

    Kraudi

  • Kraudi Looks slick :)

  • Meloo . thanks for making a game! Were I to make a couple suggestions, it would be that the attack delay makes it difficult to time your strikes. Unless this is an important mechanic and will be explained in a certain way, it might be an unnecessary obstacle for players.

    Second, there are occasionally columns which initially look like walls which might block the player's path -- maybe the graphics could be changed by subduing or shadowing the background elements so they're clearly not gameplay elements.

    I look forward to seeing how this develops, and I hope you can raise the capital for your license(s)!

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