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  • That's very nice. Only thing I'm wondering is why you've got two layout 1 event sheets. The layout 1 event sheet is directly parented to the layout 1, which makes sense, but why is there another folder with event sheets where there's another Layout 1 event sheet in there? That's a bit confusing.

    Other than that, it looks ace. Will make the organizational part much easier

  • Why does bold text make it any less readable?

    It doesn't. It is more readable with the bold.

    Only thing I'm wondering is why you've got two layout 1 event sheets. The layout 1 event sheet is directly parented to the layout 1, which makes sense, but why is there another folder with event sheets where there's another Layout 1 event sheet in there? That's a bit confusing.

    Event sheets go in the event sheet folder? Makes sense to me.

  • Some simulation stuff for TIGSource cockpit competition.

    <img src="http://triton.imageshack.us/Himg24/scaled.php?server=24&filename=emoti7.png&xsize=640&ysize=480">

    The little tilted blue emoticube is your cursor.

  • Event sheets go in the event sheet folder? Makes sense to me.

    Displaying them twice is what's confusing me.

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  • I assume there is a folder that contains all event sheets, but the layouts folder also show which event sheets are associated with which layouts. It may not be clear in the screenshot, since it is a simple project with only one layout, one event sheet, etc.

    I would assume (again) that if you had several event sheets associated with a layout, and event sheets used multiple times across several layouts, the project panel would show how everything is related.

    What I'm wondering is, why Object Folders? Why not just 'Objects', then have sub-folders inside it?

  • Something to note is that layouts don't have the event sheet below them displayed by default; you'd have to expand it. I think the event sheet folder should display every event sheet; so at a glance you can edit one, and not have to find the layout it's attached to. Remember that it's a tree, so anything you don't want to see you don't have to.

    GMG: I agree, I've renamed the folder 'Objects'.

  • <img src="http://dl.getdropbox.com/u/629300/prototype.png">

  • Yarrrrr pirates!

  • <img src="http://i39.tinypic.com/ixgkyd.jpg">

  • Wow. Thats very pretty.

  • Indeed, looking forward to seeing that .

  • Urf.

    <img src="http://www.gullen.pwp.blueyonder.co.uk/scirra/tobolt.png">

    Pretty.

    Do you create graphics yourself? What are the game rules? How does it play?

  • <img src="http://i100.photobucket.com/albums/m34/MrKsoft/splynch/splynch29.png">

    Foreground needs a little sprucing up, but I like my title screen design.

    It starts with some logos, then the character flies down from the top of the screen. The camera moves down after he goes off screen and this title screen is revealed, which constantly scrolls to the right. The background buildings are 3D Boxes.

  • <img src="http://i223.photobucket.com/albums/dd88/5pikeMcFang/game/gamepreview.jpg">

    A puzzle platformer that's black and green and is a love story. hahaha! Trying to emulate the old black and green monitors, with wavy lines and screen flickers. This is just a small test program I made to see how I should tweak the warping and controls and stuff.

    Wow Ashley I think I'm blind! And also, Mipey I like what I see!

  • A puzzle platformer that's black and green and is a love story.

    Oh, hey Andy. I didn't even know you'd signed up... welcome

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