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  • spacewarguy, it looks pretty cool

  • <img src="http://img.photobucket.com/albums/v625/CubedOCR/Blight/intro.jpg" border="0" />

    A shot from the [skippable] intro for Blight.

  • Nice, C-7! Is the background prerendered or a model? Nice lighting, too!

    And thanks to everyone else for the comments! :)

  • Looks great C-7! I like the lighting!

  • It's built just like a level. Ie, mouse-drawn 2D art, animations, and muliti-layer parallax scrolling. Thanks!

  • <img src="https://dl.dropbox.com/u/4714446/IHH/SShots/IHH1.PNG" border="0">

    I Had Hope, a 2D top-down zombie shooter set in Alaska. Development started in December 2010 but after deciding on re-writing the engine for more features Alpha v0.5 has been released open source. Read more about it on the forum topic here.

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  • Jayjay I saw a few other shots of your game in your thread, and it looks neat! I'm not as big a fan of that particular one, but still neat looking!

  • Thanks C-7, I really like how that Blight game you're working on is looking as well =]

  • Hand drawn C-7?!

    Some more REMIX shots:

    <img src="http://i48.tinypic.com/2nqrt5k.png" border="0" />

    <img src="http://i47.tinypic.com/34t74u1.png" border="0" />

  • Hand drawn C-7?!

    Some more REMIX shots:

    Haha yeah. I'm not really good at 3D.

    What's going to be going in at top HUD box? Looking good.

    Here's a full-resolution shot of the title screen (the end of that intro cutscene)

    <img src="http://www.adamprack.com/blight/screenshots/title.jpg" border="0" />

    (drag to address bar to resize)

  • My project. It's an rpg with random encounters. Just started.

    <img src="http://3.bp.blogspot.com/-_iOm5mZXE5s/T_2zdyk7e8I/AAAAAAAAATc/fsks_gbXjqU/s1600/update.PNG" border="0">

    IndieDB

  • Interesting MastaZavr but maybe the walls could go with a different treatment? Like maybe since the back wall sometimes has shelves showing some depth, why not make a facing wall tile to all of the walls have a little depth?

    <img src="http://media.desura.com/cache/images/games/1/16/15162/thumb_940x3000/pause2.jpg" border="0" />

    Here's a shot of the level selection screen. The selected level is blurred in the background, and it seamlessly fades into the level (and hides the loading :-P). This also shows that the level titles get more 'corrupted' as the game goes on. Fun fact: the level titles will all line up to make a poem, but each relates to the theme of each level, too.

  • <img src="http://i068.radikal.ru/1208/10/b142873845c2.png" border="0" />

    My project...

    NEXUS - the planet of machines

  • <img src="http://i068.radikal.ru/1208/10/b142873845c2.png" border="0" />

    My project...

    NEXUS - the planet of machines

    I most see video of this game! <img src="smileys/smiley3.gif" border="0" align="middle" />

    It looks great. <img src="smileys/smiley32.gif" border="0" align="middle" />

    I see a <img src="smileys/smiley10.gif" border="0" align="middle" /> rising.

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