Post screenshots of what you're working on!!

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You can upload screenshots and photos to your server very easily.
  • Saw SciDave's screenshot plugin and instantly though people might need this:

    <img src="http://dl.dropbox.com/u/888382/timelapsinator.PNG" border="0" />

    Some bugs with the actual screenshot plugin which I'll need to iron out , such as being hardlimited to 42 screenshots :S.

  • Wow Instant, that looks very professional. And of course, useful as well! <img src="smileys/smiley17.gif" border="0" align="middle" />

    I've been putting a quick game together over the last two days for a break on my main project. It's a mix between an open world space game and an arcade shoot 'em up, with a very... very... heavy focus on customization. It has 35 different ships, with 423,234 different- oh wait, screenshot thread, right. I'll shut up now.

    <img src="http://i39.tinypic.com/fy21zp.png" border="0" />

    <img src="http://i43.tinypic.com/27x05dd.png" border="0" />

  • <img src="http://s017.radikal.ru/i439/1111/0a/7bde679393db.png" border="0" />

  • I've been putting a quick game together over the last two days for a break on my main project. It's a mix between an open world space game and an arcade shoot 'em up, with a very... very... heavy focus on customization. It has 35 different ships, with 423,234 different- oh wait, screenshot thread, right. I'll shut up now.

    This kind of sounds like the old Escape Velocity games made by Ambrosia for the Mac. I lost hours of my life on those games... and spent just as much time modding them. I look forward to your game if it comes to fruition.

  • <img src="http://kayin.pyoko.org/beplogo.gif" border="0">

    <img src="http://kayin.pyoko.org/sss4.png" border="0">

    <img src="http://kayin.pyoko.org/sss7.png" border="0">

    <img src="http://kayin.pyoko.org/sss8.png" border="0">

    <img src="http://kayin.pyoko.org/sss9.png" border="0">

    Brave Earth: Prologue is coming along nicely. Hopefully when it's done, C2 will be in a state that I can work with and then I can move on to using that.

    I try and do Screenshot Saturdays on my twitter when I can.

  • <img src="http://i.imgur.com/Zvqll.jpg" border="0" />

    <img src="smileys/smiley9.gif" border="0" align="middle" />

  • <img src="http://i.imgur.com/Zvqll.jpg" border="0" />

    <img src="smileys/smiley9.gif" border="0" align="middle" />

    Suddenly, Michael Jackson ;)

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  • That dwarf looks awesome Psihrus.

  • >

    > I've been putting a quick game together over the last two days for a break on my main project. It's a mix between an open world space game and an arcade shoot 'em up, with a very... very... heavy focus on customization. It has 35 different ships, with 423,234 different- oh wait, screenshot thread, right. I'll shut up now.

    >

    This kind of sounds like the old Escape Velocity games made by Ambrosia for the Mac. I lost hours of my life on those games... and spent just as much time modding them. I look forward to your game if it comes to fruition.

    Thanks for your interest! I can't say I've played the EV series, but if I remember correctly, wasn't that top down or isometric or something? Unfourtantly, the one I'm putting together is a twist on the open world genre by having flight between planets from a "side on" veiw. So I'm not sure if it's really like EV... <img src="smileys/smiley17.gif" border="0" align="middle" />

  • Stuff

    Looks great. Hit us up with a demo <img src="smileys/smiley12.gif" border="0" align="middle" />

  • <img src="http://dl.dropbox.com/u/6692449/OROBORO_screen1.png" border="0">

    <img src="http://dl.dropbox.com/u/6692449/OROBORO_screen2.png" border="0">

    <img src="http://dl.dropbox.com/u/6692449/OROBORO_screen3.png" border="0">

    Oroboro.rar (5.61Mb)

  • kayin, i remember seeing your much higher res 3d box backdrop version a million years ago, and i must say this new one seems wonderful.

  • Big image!

    <img src="http://i.imgur.com/pmjtn.png" border="0" />

    Y'know, there is a serious lack of tile editing/mining games for Construct.

    This needs to be fixed immediately!

  • Nice Intrepid! I like the retro approach. And I agree- there is a sad lack of mining games, I'd very much like to see one.

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