> Folding some old concepts into one concept, with procedurally generated exploration and terrain (SOME of it's even destructible).
This looks promising! Is that room-based generation like Spelunky, or...?
Ha yea it's more or less Spelunky style. I have a layout that I load all my different TMX files into, and then I export them as JSON files to an XML and put that into the project files. Then after the solution array finishes it's thing, it places levels onto a large corresponding tilemap object.