Platformer/Bullet Hell Pre-Alpha

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  • This is a fairly early prototype, you customise your loadout with different weapons, perks etc. then tackle wave after wave of enemies,

    At the start of a level you are given an objective which on completion will transport you to a new level and reduce difficulty.

    You die when your combo hits 0.

    Play In Browser:

    Left click to shoot primary, right click for secondary. Move with WASD

    A few issues I think need addressing are:

    1. The difficulty, right now the game in general and the objectives are much too tough

    2. Art and sound

    3. Upon completion of an objective the spawning in a new level is too quick and jarring

    4. Needs more variety

    Any feedback is appreciated, even if it's just reiterating the issues I mentioned above.



  • Really fun! Feels like a very arcadey game, sorta like a platformy Smash TV or something. I can see a lot of potential in it!

    Personally I'd be tempted to grab some placeholder graphics from wherever you can find - something like the Spriters Resource will probably have plenty of stuff that fits the bill - and just see how it looks with some nice graphics on it, but that's me. Look forward to seeing what you do with it

  • Thanks! Glad you liked it.

    There is actually an artist busy making art assets as I type so I felt like getting placeholders in for only a few days would be time/effort that could be used somewhere else wasted. I'll be sure to update the post when we have art

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  • And there went 30 minutes of my workday.... Nice prototype!

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