I decided not to suspend the project. I improved graphics and gameplay. Unfortunately, I use Free Construct.
Your words really fueled me. Unfortunately, you are the only person who wrote something about my game.
I hope you will follow my project. You could say I'm a novice, and I am doing everything alone.
I have no idea how to promote the game. Maybe some tips from a professional.
At Twetter I will post an update.
The first person who should and must be excited about your game, is yourself. Don't get discouraged by no responses or whatever... just make a game you would like to play - but honestly look at your game and ask yourself if you would like to play it if it wasn't yours. Then ask for feedback and listen to this feedback.
If you're serious about game dev, then buy the C2 license. Free version is very limited. If you're not serious about game dev then... well...
Regarding promotion. There are social media groups (on FB for instance), hashtags (very useful on Twitter), indie game related forums etc. That's absolutely enough to start promotion and more important, to get feedback.
Regarding the feedback, the rule is simple. The more negative feedback you recieve at the beginning the better for you later on. Positive feedback is kind, but it won't help you make the game better. So don't be discouraged by negative feedback, instead be grateful someone bothered to give it to you, so you know what you should polish, fix, change.