I want to show you my project to have some feedbacks and comments.
Because it's the very beginin I can't show you a lot of stuff because I want to be sure about the gameplay and features before.
I will show you some screen before explanation because I know you will look at the pics before you start reading ^^
For now, it's just a prototype. The UI and the design is not final at all, it's just to test the gameplay.
The idea is :
Extra ideas :
The Fight System
For now it's something that I don't really like at the end. I though it can be good be I don't really like it. So tell me if you have any ideas.
The character moves automatically. You have 3 buttons. One to use the weapon, one to use a spell, and one to use the shield. If you press on any button. The character stops, attacks, uses the spell or the shield, then moves on.
The spell depends of your equipment and can be different. Like a simple fireball, a heal, a stun etc etc, there is a lot of possibility.
Each action has a cooldown which depends of the stats and weapon/spell.
The enemys move to the left automatically as well. If you don't press the attack button at the right time, you will be hurt by them, and you will jump back a bit. Be careful of the attack cooldown. If you touch the monster with your attack, it will jump back too. Some monster will move very fast, some other will have some range attack etc.
At the end of every dungeon, there is a boss. The problem is that the boss doesn't move. He can't jump back. So what I made is that every time the attack sucess, the hero jumps back and so on.
I'm not very happy with this.
Why did I make this ?
I wanted the player to have some dynamic control, and not just a strategy game, before the dungeon. Maybe I don't need to jump back stuff. Maybe I just need the spell. I don't know.
I want to know your point of view about this.
Maybe it's not clear. I will post a demo soon. But a lot is not implemented yet. The unique loot for example.
I'm not sure how to manage unique items. For now I'm using a database of object. So each items have the same stats. But I want that when you loot something, The item is randomly picked in the object list, then randomly tweaked (more or less powerfull) what is the best solution for this?
So there is no equipment system, just a +1 button to level up and debug.
There is no spell as well.
(ps: Yes, English is not my main language..)
I'm making a game based on loot too
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Love the style. I am a picky gamer and I would honestly give this a shot if I came across it on the mobile market.
Thanks for posting your progress!