OK, I have completed just about 50% of the game mechanics that I want for my current project "Mining Mayhem" (working title), so I figure it's time to present my progress to the community for feedback / criticism / ideas. This is a multiplayer game that is optimised for LAN to allow a few friends (up to 4 and maybe 5). Learning how to take advantage of the multiplayer has been a real voyage - what a great plugin, even though it doesn't play nicely with the platformer plugin (at the moment, at least).
You are a miner and have to collect gems and gold so you can become wealthier than your mates. The level map is created by a procedural generation system where each peer sets part of a seed before the game starts. It's unlikely that any two levels will ever be identical...
The terrain is destructible - you can do your own landscaping by digging / shooting / throwing exploding axes / other means that I have not yet invented... And, of course, you can hurt each other to steal their stuff.
The plan is to make this look good and start by putting it on Kongregate - for feedback and ideas. I will probably put it on Greenlight shortly afterwards if there is enough positive feedback. If it does go out on Steam then there will be a level editor mode as well - more on this to follow.
What I've done so far can be summarized in the gif below (side by side browser windows of me v me showing the minor lag between perspectives...):
I'm think that it needs pixel art of some sort. My placeholder graphics are not great but should give you an idea of what game atmosphere I'm trying to create. I think I like lighting effects.... lol.
More to follow in due course. I'm busy with a day-job, so my dev work on this is part time, with slow but steady progress...