It's actually pretty eerie how similar our game development and history concerning it is,
I started looking at game engines over the past 2 years, switching from Gamemaker Studio to Unity, then to Stencyl (horrible), back to Unity and then Stencyl again and then finally to Construct2, I found out about MMF about a month ago but when I tried it the UI was way too confusing and just made badly but I hear it is more powerful than Construct2.
Actual development of my game in C2 started around back in the beginning of August, but then came to a halt around October after coming back on track this month.
I actually had another guy helping me program the game in Construct2, along with a sound designer and artist but they all ended up being too busy for this (the sound designer disappeared).
Currently I'm a freelance audio/video editor but I have no work so I'm just making my game until I get some.