Looking for feedback on game im making have video embedded

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  • Hello all <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    I'm just looking for a few extra ideas or critique on what I have made and what I am thinking of doing for my game, I made a you tube video of my progress and my ideas for the future of this game, thanks in advance <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

    http://youtu.be/TWICOm83QdM?list=UUInUo ... kCQYh8u-6A

  • Well let me just say ABSOLUTELY AWESOME!! Graphics looks great. How the ship manuvers seems a bit odd but visually it looks great. You probably would get more feedback once you have something playable for people

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  • Thanks PhoenixNightly, Yeah a few people have said about the ship animation , I have it following mouse atm, but I have decided to make it more fluid, like turn left right rather than snapping to mouse, I want to get a main screen and finish at least a few levels so people can take a look and play, thanks for the advice and comment.

  • The background looks very nice.

  • Hey Brentacon, nice to see some more aussies using c2.

    Game is looking good, I like the graphics and the parallax movement.

    The gameplay itself is looking pretty fun too. It does feel a little weird though the way the ship can move 360 degrees. I don't know if you will be interested but there was an old nes game called Macross where your character could go into 3 different combat states; a ship, half ship half man, man.

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    The ship would go faster where as the humanoid version was slower but much more flexible in terms of movement. It could be fun if you incorporated this kind of thing into your game. The ship could drive more like a car (with a 360 turret) while your humanoid version could move the way it does in your video.

    Just a couple of thoughts, keep up the good work either way.

  • Hi Genki, Thank you very much for your input, yes I don't know any aussies using c2 but I love it. I had a look at the YouTube video, that is rather interesting, changing into different forms and getting different advantages, I have implemented touch and Xbox controller support today actually, it plays much more fluid now, before I had it set to mouse.X,Y I found this way not only looked a bit jerky because of the fast mouse speeds, but the animation kind of gets destroyed a bit too, also it wasn't as fun with the mouse. I will post up a demo when I get a few extra levels finished, it would be great if you revise it for me when I do. cheers again Genki.

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