very cool.. good transitions, nice short iterations (although the Get Ready is kind of tedious after a while). I like the weapons and teleport/slow downs, and level design a lot. Looks like you can probably get really advanced levels...
At first really didn't like the mouse control, but after a bit I got used to it. In general, mouse games don't feel like games to me - I don't know why. I mean, to use a mouse as a way to interact with the interface, sure. But to make my space ship be wherever the mouse is? feels like the ship is really just my mouse.. I don't know, something is weird about it. But like I said, I got used to it.
The WASD keys should rotate the ship in the direction rather than it just popping to exact right-angles...Honestly, I think the whole game should use a GamePad.. I think I would actually buy this game. But of course that would probably change almost all the level design..
Thanks for the feedback, you are right about the mouse control. I have been working on game pad controls. At first I did not like it as I was using the 8 directions movement behavior and it felt clunky, but just recently I figured out how to implement smooth 360 degree movement with the analogue stick. Now using the gamepad seems like a better idea and I am moving the controls across to the pad
And yes, I would need to redo the levels for that, but I think it is worth it.
Hey, once the game is running with Pad control and I have a demo level I’ll let you know. If you have the time maybe you can take it for a test run