I've been working on this lil procedurally-generated dungeon crawler for about a year now, and I've just reached the point where it has multiple levels, most of the core systems are in place, adding new stuff is pretty straightforward and it's looking like I might actually complete it Basically, it's a blend of roguelike exploration and twin-stick shooter goodness. Mine around the place collecting loot and fighting enemies, and find crafting stations to convert your loot into stat buffs and better weapons.
I'm screening it at a game dev event next month, and before that happens I'd love to get some feedback about the current state of the game. At the moment, there are four levels in the game out of a planned ten. Before the screening I'll be adding boss encounters and maybe a few cutscenes explaining who you are and what you're doing in this dungeon. For now I just want to hear what people think - is it too hard/too easy? Do the mechanics work well together? What could be improved? Most of all, is it fun?