Played it for a few minutes and these were the things that came to mind:
1. Game could be a little faster. Maybe have difficulty levels that affect speed.
2. The clock looks weird when seconds are less than 10, not sure how you're handling it bt maybe something like this:
[event] Every 1 second
-> Add 1 to seconds
[sub-event]seconds >= 60
-> Add 1 to minutes
-> Subtract 60 from seconds
->Set text to minutes & ":" & (seconds < 10 ? "0" & seconds : seconds)[/code:3e12aelm]
3. The conversion after touch down might be more interesting if you do it by double-clicking instead of running at the ball with arrow keys
4. The opponents looked a little weird to me when the sprites were angled, maybe keep them vertical even when moving at an angle.
Just out of curiosity, is there any licensing issue with using the team logos? Or does it come under some sort of fair use policy?
Thanks for the feedback!
The first touch down is intentionally easy and all you have to do is avoid running into the gladiators. That is a practice level so people understand how to play but then the gladiator AI takes over and they will move quicker at the player and cut the player off and that increases with each touchdown.
The controls are all set for touch and mouse. You don't use the keyboard to kick. You double tap the player and he runs forward and you have to time it to contact the ball with the right foot.
I may have to look at those controls if you were using the keyboard for that.
Thanks for the clock script. I didn't put a zero in front of the seconds so it looks weird but is accurate.
I kind of like the angle of the gladiators but I will try it both ways and see which looks better.
On the opening screen it says the game is not in any way connected to any team or player and is released as parody under US copyright laws.
It is parody of football using gladiators and funny looking and running characters so it fits the law concerning parody in the US but I guess I won't know until I put it out there if someone says anything.
Thanks for playing and I will be updating and finishing the other features soon so stop back and see the changes!