First Person Shooter on Rails - Template

  • UPDATE (Template & Demo completed)

    TRY & PLAY the Template here:

    https://www.scirra.com/arcade/shooting- ... late-29732

    BUY it here and CREATE your FPS on rails here:

    https://www.scirra.com/store/royalty-fr ... plate-4332

    _____________________________

    Hi guys,

    today I have created the first version of my First Person Shooter on Rails Template.

    You can have a look at a sample level here:

    https://youtu.be/ieW6GzBVLjs

    The template has already 4 different movement systems:

    • The camera moves slowly towards the mouse (as seen in the video)
    • The camera move left or right directly (bullet movement)
    • The camera move left or right following the input of the player (8 direction movement)
    • The camera uses pathfinding, going from the first priority target and then move to the next one, updating its position every X seconds.

    To reload the weapon you need to wheel up with the mouse, a bit annoying but it is just to add a bit or realism and force the player to use wisely the bullets.

    Every weapon has different stats, max bullets, reloading time, etc. All customisable changing the array data on a separate event sheet.

    As you can see from the video, it is possible to zoom in, there's parallax and mouse and sprites are automatically aligned even when the layers move and scale due to the parallax action.

    It is possible to pick up items (as you can see the bullet left by the dead enemies) and more feature are coming soon.

    What do you think about it?

  • Hi guys,

    today I have created the first version of my First Person Shooter on Rails Template.

    You can have a look at a sample level here:

    https://youtu.be/ieW6GzBVLjs

    The template has already 4 different movement systems:

    - The camera moves slowly towards the mouse (as seen in the video)

    - The camera move left or right directly (bullet movement)

    - The camera move left or right following the input of the player (8 direction movement)

    - The camera uses pathfinding, going from the first priority target and then move to the next one, updating its position every X seconds.

    To reload the weapon you need to wheel up with the mouse, a bit annoying but it is just to add a bit or realism and force the player to use wisely the bullets.

    Every weapon has different stats, max bullets, reloading time, etc. All customisable changing the array data on a separate event sheet.

    As you can see from the video, it is possible to zoom in, there's parallax and mouse and sprites are automatically aligned even when the layers move and scale due to the parallax action.

    It is possible to pick up items (as you can see the bullet left by the dead enemies) and more feature are coming soon.

    What do you think about it?

    looks very good!!! <img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz">

  • Thank you

  • This looks awesome Biim I'd like to make an Operation Wolf style game with this

  • This looks awesome Biim I'd like to make an Operation Wolf style game with this

    Thank you Artpunk, can you hold on a couple of weeks? Unless I will have some unexpected issues it should be ready soon

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  • This looks awesome Biim I'd like to make an Operation Wolf style game with this

    yeah operation wolf!! awesome game!!

  • > This looks awesome Biim I'd like to make an Operation Wolf style game with this

    >

    yeah operation wolf!! awesome game!!

    I think lots of people have nice memories about the first time seeing that cabinet with the gun

  • Today day with the family but I have managed to keep adding features to the FPS on rails template just in time for #screenshotsaturday

    Now it is possible to see the weapon when zooming and aiming with the ironsight. If the mouse is pointing too high, then the normal crosshair appears and it disappear again when the mouse starts to go down where the weapon can cover it.

    There are also different particles for terrain, enemies and buildings when they are shot. Windows in particular can be broken and the tilemap changes.

    Added new sound effects to match the particles.

    https://youtu.be/H9fswQb_VU8

  • UPDATE (Template & Demo completed)

    TRY & PLAY the Template here:

    https://www.scirra.com/arcade/shooting- ... late-29732

    BUY it here and CREATE your FPS on rails here:

    https://www.scirra.com/store/royalty-fr ... plate-4332

    Artpunk you can try before buy the template following the above links <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

  • Nicely done.

  • Nicely done.

    Thank you THX1138666

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