so I made a one room prototype for a movement system I've been cooking up. I like the general feel of it but I know it can bet tweaked to feel better.
Link be here.
the whole reason behind the tweaks is to try and create a sense of momentum and flow like in mirror's edge or dustforce or forever hunted. Using low base stats for moving, accellerating, and jumping that's augmented to ridiculous levels when moving and parkouring I almost hit on the balance that I was aiming for.
Problem is I went a bit heavy into momentum preservation side of things, so without a lot of run up some manoeuvres are difficult to impossible which can just completely kill the flow and as a result things feel somewhat sluggish even with the dash from standing.
I suppose the trick is the balance between arcade-y precise control and the more realistic weightiness of parkour. Is there anything I can tweak a bit to make things feel a bit better to control while still rewarding going fast?
*edit* I know I probably shouldn't have expected much of a response for posting so early in the morning. I don't need any masterful insight from game devs, just any opinion on how you'd change the game feel a bit so I know what I could be working on. also I moved it to the arcade if you were having troubles playing it on the desktop version.