A small sample of the new enemies in level two.
I really dig the visuals on this!
A few Gifs from Level 2, with art in place.
Love the overall look of the game. This is really badass! Are you emulating a CRT screen?
Boss number 2, The Brine Sun.
dreikelvin Thank you! Yes I am emulating a CRT display, though it is supposed to be somewhat subtle : )
A couple of tracks from level 2
https://soundcloud.com/vincent-guff/exo ... -the-brine
https://soundcloud.com/vincent-guff/exo ... -brine-sun
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Level three is shaping up to be a bit of a "Shmup" level. At certain parts in the stage you'll be able to fly around independently, though there will still be some platforming areas as well.
Looks good 👍I'm sure all the hard work will pay off 😀
Interesting game but...how do we exit the game??
A sample of some Level 3 enemies. (The hypno-eye knows all)
Cryptwalker Quitting back to the title screen is pretty self explanatory via the pause menu, but I assume you mean quit the game completely, in which case, oops, looks like I forgot to add a quit game option in the main menu, my bad : o...Good news though, hitting O on your keyboard will window the game so you can just close the whole thing down that way (pressing P will bring back fullscreen). Sorry for the confusion.
Some gifs from a more complete version of level three.
Boss #3 - The Embryo
Level 3 tracks, not fully happy with the stage music, still feels messy.
Level 4 is a mess of slippery surfaces, insta-death crushing pillars and spikes, rotating platforms, falling stalactites and breakable ice bricks. Obviously it will be an ice themed level. Also another scrolling horizontal level, but going left this time.
Level 4 rogues gallery.