As a designer, my original intention was to write a simple game concept for a friend, that he can use to train his skills and learn the adaptation on to different platforms. The game should be controllable, playable and the storyline understandable without any further explanation or reading. A simple to program, easy to learn and use jump and run game combined with adventure-like puzzles, a story line and a unique atmosphere offering a desktop-game-quality experience in your browser, potentially also on smartphones/tablets.
The games I had in mind were Prince of Persia, Flashback, Another world. The retro graphics are saving a lot of size and handling of images, there is little movement, just few (or no enemies in my case) but a continuous game-play development until the end... obviously in a somewhat unique combination.
Well, as it happens, my developer friend gave up after a short while. Since I have done most of the conception and all basic graphics and animations, I ended up desperately looking for someone to finish his part. A friend of mine recommended Construct 2 last Christmas. About a year later, impressed by the quick progress with Construct 2 (of the game as well as of my construct-2-skills) I kept on finishing the game to the full extent of my vision, even adding my own music.
This is the first Chapter with 12 levels, so already a game for itself, but if its worth it, to be continued... in my mind it's all done, and I basically have the engine for the future quests in this game, so it could follow way quicker, if I decide to continue.
Enjoy testing and give me some feedback here or at https://www.facebook.com/exitthegame
If you like the game, and you can support me in Construct 2, you are very welcome to do so. Just write me here or to email@example.com
EXIT - the game
(Best to use chrome for playing.)
If you have trouble with the controls, please try the reworked control model below and write me, if you get along better with that version. Thanks!
!!! PLEASE TEST THIS ASWELL !!!
(For testing MOVEMENT in LEVEL 2 ONLY!)
If you encounter any performance or loading problems, simply press F5 in your browser.
PLEASE NOTE: There is definitely going to be an improved control & movement of the player in order to achieve more fluidity to the game thanks to your feedback. This can be done by adjusting the platform-behavior settings and tweaking some control-triggers or adding new possibilities of movement, like climbing up (edges). Brought up issues and fixes:
- Head-bumping minimized
Since you can not jump as high, as before. Besides jump strength also gravity is lower, to make jumps "slower" thus giving the player more chance to react while jumping.
- Higher Deceleration for a more direct feeling in air and when stopping
The player acts less "slippery" and also while jumping you can choose your landing position more exact
- Turning while running occurs now also at lower running speeds
It should be easier to trigger now. You still have to be quick for the reason described below to trigger that, still it is manageable by changing from the left arrow to the right just quickly.
Concerning the Turning: I don't have a better solution for triggering "RunTurn", since you can only do this, while running in a direction giving feedback, that you actually want to run the other way now (by pressing the other direction). If you release, you want to stop immediately, if you don't want to turn. So if I add a delay, to wait for you, if you want to turn, meaning you tap the other direction with a delay, would mean, your player has to go on running while you are not pressing anything.
I think, it works alright by a quick change from one arrow key to the other. Just a quick left, then right. I can reproduce this endlessly, without having the feeling or focus on pressing both arrows at the same time. What do you think?
Enjoy & Thanks in advance!