For a first game it certainly looks fine! Think about what makes games fun, though. You'll need different types of falling objects... some good, some bad. You'll need some way to make gameplay addicting. Right now of course there's really nothing to see or work towards other than a high score, and sadly high scores aren't worthy goals on their own these days.
I suggest adding:
1. Falling enemies
2. Falling debuffs (slowing you down, for example, or creating an unpredictable teleport or inverted controls)
3. More types of food falling from the sky, of course
4. some buffs (speed boosts)
5. A way to lose (and that should be your top priority
I'm not sure why but the music isn't playing although the chomp sound is.