[devlog] Zone of Lacryma (story-arcade-shooter) - oophok

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Game with complete Source-Code (Construct 3 / .c3p) + HTML5 Exported.
  • Hello everyone!

    I'm an indie developer that has been working solo on Zone of Lacryma for the last year.

    The game is inspired by the shmup genre, but has several different mechanics that make it a bit different than your usual bullet hell.

    Througout the story mode you get points that you use to ugrade your ship, customizing it to the way you prefer to play.

    Also, because of it's movement mechanics (you can go slower or faster than the default scroll speed) it's possible to do speedruns.

    The game is in closed beta right now. It has 7 levels with 2 boss fights.

    If you are interested in being part of the closed beta, let me know and I'll send you a steam key <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">



    ================================================ OLD POSTS ================================================

    Hey there everyone!

    Zone of Lacryma (project 2ws) is on steam greenlight! Help with your yes vote <3

    http://steamcommunity.com/sharedfiles/f ... =603662361

    Try the demo on Scirra Arcade here:

    https://www.scirra.com/arcade/shooting- ... cryma-7216

    version history

      0.5.0 - apr 29 greenlight - jan 19 0.2.0 - oct 20 0.1.0 - oct 12

    And some screens from the game for your pleasure:

    *original post*

    I decided to take a break from my main game project, and work on something completely different that could be "completed" in about 2 weeks.

    The main core of the game is already there, but im still looking for feedback.

    [quote:i2twf3nw]After all the feedback I got, I decided to turn this into something a bit more polished... maybe even a full game. I would still want to keep this "simple" enough to finish in under 2 months. After all, I still have another project to go back to! hahahaha. So please, if you have any feedback, send them in!!


  • Scirra Arcade updated with version 0.2

    • balance tweaks
    • UI tweaks
    • controller type selection
    • map screen
    • 3 levels
    • basic story introduction
    • dialogue system
  • Great game, sorry I busted your highscores table...

  • Very entertaining game, with very solid gameplay and clear design, that help too to minimize the download size. I have found the menu transitions a bit slow (main, store and map), specially when you want to play again

  • I really enjoy the minimalist look of this game.

  • Glad you all like it! Im doing some tweaks and will upload a new version o monday!

    Magistross it seems Aritz stole some of your scores

    btw, what did both of you think about the difficulty? too easy? and after upgrading everything?

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  • The difficulty curve is a bit steep. Took me a few tries to even beat the first level. But then you get to unlock upgrades and what not, so it evens out... altough, I find that the energy depletes a bit too fast with the fully upgraded laser beam rate of fire.

  • If they are going to be the first 3 level in the final game game, they are difficult. As mentioned Magistross, when you start purchasing it is easier, but the problem is that you get all improvements very quickly, and the game it is not the same. But I like the on map shop idea. Another option would be to unlock only some upgrades on the shop when you complete a level, or simply using a traditional lineal method like in Xenon 2 (level1, shop, level2, shop...) without a map.

    Maybe you can make the game easier, using the analog sticks and the mouse position (Tyrian), and lowering penalization when you collision with the scene walls.

  • Thanks for the feedback Magistross and Aritz

    Yeah, the levels are a bit on the hard side for the start of the game. Ill definitely tweak them for the final game, making the curve a bit smoother.

    About the upgrades, right now, they are all available as you start. But what I want to do is make them be unlocked as you progress, giving more time for the player to get used to new abilities.

  • This is really cool, really like the minimalistic visual design, and the music.

  • This is really cool, like the minimal visual design, and sweet music.

  • glad you like it MtnHermit!

    I'll have some big news about this little game in a few days

  • hey everyone!

    Zone of Lacryma (project 2ws) has just been uploaded to steam greenlight.

    I want to release it as a early access game asap to get some feedback from the community. Hopefully adding story content as we go and testing the waters. My idea is to release it as 1.0 until may/jun.

    Let me know what you think!

  • Catchy!

  • New version available on scirra arcade!!

    wayyyyyy to many tweaks to list here hahahaha

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