Hey man you’re back! Awesome, was beginning to worry !
Of course, Id love to see a finished fully polished version of Death from Above, even if it had just 3/4 levels. I wouldn't worry about a lukewarm response, it was a demo, also ive noticed that shmups seem to attract tough criticism for whatever reason. I think it is great and has the potential to be fantastic, also it seems to have about 4.5 stars from everyone who has played it. I dont think the game play is bad. I mean Shmup gameplay is as simple as it gets, however the complexity and depth comes from a combination of slightly abstracty things like level and wave timing, wave difficulty fluctuation, weapon enemy balance and how the powerups change gameplay. You have all these elements in place. Just maybe some fine tuning and a lot of play testing. Anyway I can fully relate if you need to move on but maybe you could tie it up while you work on the new project.
I did read somewhere, maybe even on here somewhere, that, 90% of amateur Indi developers never finish their games because they keep moving on to the next project wanting to utilise their more advanced knowledge and skills acquired from their last unfinished game.
I assume this can be a bit of a vicious circle, but on the other hand , if you keep moving and learning until the point where everything clicks then this approach could also lead to greatness.
Dude, I didnt realise you were the dev of Reload, that was awesome.
Metroid / Time Crisis / Metal Slug. I get a twinge in my nethers every time I hear those names.
What about Metal Slug type action with a Metroid Lite type unlocking world and weapons with some time crisis style bonus levels or boss battles?
Yes it would be a massive undertaking and a little over kill. That is why it should be called ....OVERKILL.
OK Ill shup up now. Nice to see you back.