I'm creating a program that generates character traits for a text based RPG/simulation game.
It doesn't contain much content as I'm just figuring out how events and whatnot snap together, in fact, I've just figured out how to use else properly.
I know a fair bit about math and probability so I don't see much challenge so far outside of implementing equations and ideas properly.
The game will be set in a galaxy where multiple intelligent races are connected via interstellar trade and technology.
I will eventually have a generator for each race, which I want to have done by the end of next month, then I'll get started on generating other aspects of the game, and then I'll get started on the actual game.
As mentioned in the title, the name is subject to change. This is due to the fact that the game will evolve from character generator into a fully fledged and fleshed out space trading simulator, and it will go through several phases between now and the end product.
Link to my "game"