Booster Z-Frame | Greenlit prerelease

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Selection frame like in RTS games, works both on mobile and desktop devices.
  • Cool, did put a bit of work into those, tweaking them to work with the light/shadow and overall "darkness of space feel" I want in there as well, thanks! Also you're probably going to love this little mistake on my part then

    One variable and the walls come tumbling down, well not really but pretty cool nonetheless!

    I'm most likely also going to upgrade the bullet looks as well in a build further along the lines. I'm currently optimizing loads of things, not that it is needed in terms of performance. However, it is needed in terms of workflow of being able to add more enemy ship types and things to the game. Do missile wings and frigates or suicide drone corvettes sound exciting

  • New alpha release! Alpha Build 54

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  • Looks quite neat, but I was really expecting Asteroids style controls - WASD is just weird, given how all those enemy ships just dance around you.

    Also - is the look of the ships and the interface final? Feels like it might be a little too lo-fi, but then that's a question of taste. If not, perhaps the thing in my signature could be of interest - you can whip something like this up in a couple of minutes (once you get the hang of it):


  • Thanks! I did see that tool and it is pretty damn amazing, good on ya! But I'm going for a retro 8 bit lo-fi look for the ships and a hi-fi (not music tower lol) for the effects and backgrounds. however nothing is set in stone of course <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    I've messed around with lot's of options for controls and actually have the asteroid controls in there, they weren't tweaked yet so they don't work that well and as such disabled. Having said that, I'll probably add multiple control schemes in there based on what players prefer. I actually had a similar issue of losing track of movement due to the parallax layer messing with your depth vision I think.

    These controls are kinda based on Echoes, if I recall that control scheme correctly (can't get it to run on win7 64bits to check, too bad echoes was an awesome game). But it doesn't have these parallax layers messing with your mind <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

  • A FollowUp Interview tomorrow by Action Soup Studios

  • Well now that the game has been greenlit and n the final stages for an fairly complete early access release. Here are a few things about the game:

    Trello board with live development information:

    And I made two short timelapse video, the making of two ships:

    Touching up, to finish (I forgot to archive the first part on Twitch <img src="{SMILIES_PATH}/icon_e_sad.gif" alt=":(" title="Sad"> )

    From start to finish

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