Black Bobby The Hole started from the concept that I saw in another game. There, I said it!
That game had the player to be a colored ball, and he would increase in size once he'd collide with a smaller ball of the same color.
I liked it. I was hooked for several hours which is way more than I could say about most games. I'm just hard to please, but that's another story.
So yea, now I gave people an opportunity to call me an asshole and say that I clone games.
So I figured I could make it much better. Add a story, add some cool graphics and some more gameplay elements.
This took the form of the very first prototype with one map, the growing in size mechanic and 3 abilities which the player could use.
It did not entertain for long, just like a prostitute, it doesn't last (trust me...I KNOW....).
So onward into the journey of taking a piece of shit and sculpting it into an annoying monster.
Backgrounds do look pretty, curios to see where you take this.
I expect some difficulties with getting the gameply/foreground to read well against that busy imagery, but you might have it sorted, idk
Right now I don't have much problem distinguishing the enemies since they're much bigger than the last image I have here. I shall update this shortly with more stuff and things!
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Black Bobby The Hole is an arcade game with modern cartoony graphics in which Bobby, the black hole, must defend his home and solve the mystery of the cursing entity.
Right now there is one type, and that is an extremely fast movement towards the mouse cursor. The main reason behind this is that the control should never hinder people. When that happens, it's a problem.
As the project advances if there will be a demand I will implement a slower, more smooth movement towards the cursor, perhaps controller support as well.
And then we have the abilities which can be activated with keybinds.
A quick reminder about the first DevLog entry of this project: I saw a game, I liked it, made one of my own and started improving it.
The result will be something so different than the initial game that people won't be able to compare.
First thing's first: character customization
The main character is Bobby, a friendly black hole on a mission to get rid of invading asteroids.
In order to make him more human poor Bobby needed some eyes first. And that went to shit!
I made the eyes separate, and then struggled to sync them. Meanwhile Bobby was making these retarded faces:
Pretty damn funny until I had to spend an hour getting them to sync properly, and another hour to implement the (now) primitive animations.
More customizations included hats, skin color (yes, there is a pink here!) and trail that's left behind (kinda like an unicorn permanently farting).
At least now has a face and a personality, be that retarded or not.