Fun characters, I like the cats chasing you after you pass them, perhaps let them 'surge' or run more quickly sometimes so when they are chasing they are a bit unpredictable. The double jump definitely needs to be nerfed, I started to lose any sense of a challenge, because I could always get out of any bad situation by using the double jump.
Thanks a lot for your feedback, Mikal!
Once a kitty chase you, I can add some randomness either to his speed, or also the possibility he jumps. Good idea.
Yes, that's right about the double jump. I don't know yet how I'll fix this.
I guess I have two solutions:
- Nerf it, as you said;
- Or disable it at start, and add it as a power-up. Likeso, once you collected it you can benefit of a double jump for a few seconds;
I also really like the endless side scrollers an procedurally generating the areas and levels. One thing I saw in Dungeon Highway that was really good was that had 'named' areas, even though the majority was procedurally generated. These named areas with a semi-fixed configuration made it seem like you made it to a land mark. So in this case, perhaps the cat kingdom or cat throne, where there are a ton of cats surrounding logs with a 'king' cat on it, just use existing assets to make it and make it a little more challenging. Add a few more later (e.g. The Sinkholes which is littered with holes for a short time.) It can add a nice sense of discovery amongst the endless levels.
I just came back from ski holidays (1 long week off actuallly), and I got some ideas about your suggestion.
I don't know yet if I'll release this feature for the 1st version of the game, but here is a list of 5 different environments I thought about:
- Forest (as it is now);
I also like the earlier comments about using % instead of fixed parameters - this way even you can be surprised by what odd situations might come up on the levels.
Do you have any examples or tutorials about using %? I don't really know where to start with this, and I'm very interested in trying it out.
Hmm I played the game and like it so far! Good pixel art & music.
The dino just need some decent cell animations, with some facial expressions on idle cycling and speeding up.
Just my 2 cents.
Thank you too for your feedback, Allen.
The dino animations are in my to-do list.
Everything regarding animations take me a lot of time so I currently prefer to focus on development itself now. But those animations are in a good way.
Bike wheels are turning (as you can see earlier in this topic), and I'm already digging into the acceleration animation of the Dino. Without saying that I already draw tons of sketches about.