Thanks for your comment
Difficulty raises up as the game advances.
Hopefully a demo will come out past september
-6-8 worlds with 21 levels each (first 2 worlds are already done)
-1 final boss at the end of each world
-extras you have to hardly pick in some levels to unlock special levels or secrets
-philosophical story and narrative related with level design
-15+ different obstacles and traps
-achievements and hopefully leaderboards
-others as beating level within a time or maybe different characters with their own skills and powers
Any suggestion is more than welcome!