So...yea I followed the Beginners thing to make a ghost shooter...and well....I got bored and tried my hand at an asteroids clone with the free space sprites (soon to be replaced with mine just as soon as I figure out how to swap em out), I found out there was a tut....but I didn't bother reading it because I wanna see If I can actually do something like this...I think it's going quite well...Give it a DL and lemme know what you think?
I'm going to add a title screen at somepoint as well.
Looks good but lagged then froze on Chrome.
avoid the every tick ... try to set text only when it is necessaire
enable / desable collisions only when it is necessaire
reduce collisions polygone
in your place , and specially if you use canvas 2d .... don't use layer at all .... use only one
avoid the every tick ... try to set text only when it is necessaire enable / desable collisions only when it is necessaire reduce collisions polygone in your place , and specially if you use canvas 2d .... don't use layer at all .... use only one
I'm not sure I understand what you're trying to tell me here...what's canvas 2d?
and don't use any layers? I thought if I put it all on 1 layers it would mess everything up
Develop games in your browser. Powerful, performant & highly capable.
Canvas2D is kind of the engine behind it. Use WebGL instead it´s way faster! Should be in the properties bar I guess.
You definitely can use many layers man, don´t be to worried about that. All my games use many layers and run 100% performant.
Every tick can be replaced with every 0.1-0.5 seconds for exaple with reduces the calculation behind it.
GOOD LUCK!
I suggest you change the shoot control to left click. Might be more convenient
IF YOU USE canvas2d engine ... its more efficient on cpu render ... try it by your self
if you use webgl ... welcome layer its better for optimisation
Awesome thanks for the tips! HZGaming It's not convenient for me because I was keyboard controls, did you not play those old DOS games where it was only keyboard? ahh good times. Well University starts monday so it's going to be a hectic for me x.x
I'll try and use the WebGL instead and see how it works out. eventually I want the asteroids to be kind of like the one Atari did for the gameboy color...I loved that version!