Plugins & Behaviors in development

0 favourites
From the Asset Store
You can become a REAL game developer. Learn the basics and get resources that will let you get profits from your game!
  • I try to make a game lobby recently.

    The server side is made by node.js and put on heroku server.

    The client side is made by C2 with two plugins: one is for game, the other is for lobby.

    I need to find more gui from septeven 's plugins <img src="smileys/smiley36.gif" border="0" align="middle" /> to create a chatroom.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • rexrainbow like what ?

  • septeven

    Multiline Box for chat messages, for example.

  • Nice thread, i haven't seen this thread before, i'm learning how to use SDK to integrate Processing.js in C2

  • Would anyone be interested in my own interpretation of a simple event system. I know there will be vastly superior ways of doing this and already plugins out there but I'd thought I'd share to see what fellow members think...

    <img src="https://dl.dropbox.com/u/19078872/Event.png" border="0" />

  • 00Rez

    Could you release more information?

  • 00Rez

    Could you release more information?

    Yeah. I wanted a simple event system that could handle instant events such as taking damage and extended events such as healing over a period of time. It's a behavior. Each event is created like the above screenshot and is made up of three sub events: start, middle and end. Each event can be concurrent, stacked or unique. An event is triggered during or at the end of the middle event. Forever just means it doesn't stop. For now a text is returned when the event is triggered every tick. This can be used with a comparison. It allows very complex systems such as weather etc.

  • So its basically a special trigger with a timer?

    Sounds interesting, and sounds like it could reduce a number of events.

  • So its basically a special trigger with a timer?

    Sounds interesting, and sounds like it could reduce a number of events.

    Yeah exactly. Reducing events is very important and making it easy to use is most important. Getting constant precise timing is difficult but it hardly effects anything and it's only marginal from what I can see. I'm not an amazing programmer so rexrainbow and fellow members could probably think of better methods for programming the core better. I had the idea through playing Diablo 3. It covers everything from time of day e.g. morning, midday, afternoon, night, etc. Conversations, attacks, items, etc. It could be great thing if done right. Even better if it was built into Construct 2 possibly as part of the function plugin.

  • 00Rez

    Does worksheet plugin match (or similar) this requirement?

  • 00Rez

    Does worksheet plugin match (or similar) this requirement?

    Yeah thanks rex. Thought I'd seen something related. Can the worksheet call during the timer rather than when it finishes? Would it be worth making a behavior of mine? I've got it down just need to refine it. What do you think?

  • 00Rez

    Sure, you can modify it for any purpose.

  • Would be nice to have a noise plug in.

    Just saying.:)

    A javascript example

  • I would be very interested in a Wacom Javascript API plugin that adds Wacom tablet pressure support to Construct if anyone is up for the challenge.

    I'm not sure how difficult such a plugin would be to make for Construct so I'm just throwing it out there.

    Here's the html5 App on deviantArt that supports it http://muro.deviantart.com/

    Another demo of pressure support.

    Wacom Tablet Plugin Developer Page

    Some more info

    Thanks guys let me know what you think.

  • I'm developing a new sprite bank plugin recently. It's very interesting. <img src="smileys/smiley36.gif" border="0" align="middle" />

Jump to:
Active Users
There are 2 visitors browsing this topic (0 users and 2 guests)