Hi Ashley,
I think it would be valuable to add a "Pinned to UID" condition for Pinned objects, so that you can easily pick all objects which are pinned to a specific object.
I may have originally posted this in the wrong forum, which is why I'm posting here. The original topic is at the link below, and includes the code required to make the change (as of v1.14 I believe):
scirra.com/forum/suggestion-pinned-to-uid-condition_topic63232.html
You can do this as an expression: Sprite.Pin.PinnedUID
It returns the UID of the object pinned to when pinned, or -1 when not pinned.
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I understand that this expression exists, but that means in this case that I'll have to use a For each and compare two variables. It would be nicer to just have a condition for "Pinned to UID".
Here's an example situation where it would help:
dl.dropbox.com/u/117529592/Construct%202/Forum%20questions/PinnedToUIDExample.capx