Need some help with my plugin

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Game with complete Source-Code (Construct 3 / .c3p) + HTML5 Exported.
  • Ok, here is the exported version:

    What this plugin does, if add the mask, the buttons and the level indicators, so that our developers won;t have to do it, and if we change the images, all the buttons in all the games update, without compiling a new version.

    The start button functions correctly in FF/IE, also in Chrome, but the developer tool must be closed, if you open the dev tools, the click events on the start button doesn't fire.

    The best part is, if I set the C2 Projects's full screen mode to off, instead of Fullscreen Letterbox Scale, the click events work.

    Any help please!!!!

  • I'm also whiling to pay someone for assistance on this. Please it is really urgent!

  • Ashley, this bug is caused, because the C2 engine handles the touch event. Is there a way I can first handle the touch event, and then send the event to the C2 engine?

  • JACLEMGO - try attaching to the touch events with capture enabled (set the third parameter to true). This will mean your event handler is called before it reaches any of C2's plugins. However, be sure not to block the event, otherwise it won't reach any of C2's plugins at all.

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  • Thanks Ashley that worked.

    Another question. As from above, this plugin creates buttons on runtime, but its not a "world" type, it is an "object". But I want to render 3 different squares during edit time, so the dev can position them, these positions can then be used during runtime to position the buttons. Is this possible?

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