Cocoon IO, Canvas+ Cordova export - Physics issue

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Pixel Destruction like in "Worms" (Drawing Canvas based)
  • Anyone competent enough to look at this thread and see if you can help? There is an issue with Physics (Box2d Web) when using Cocoon's Canvas+. The thread gives more info on the c2runtime.js errors it gives. It works fine when using Webview. The developers at Cocoon can't seem to find what's wrong. My knowledge ends here. I hope there is someone out there to provide a fix or shed some light on this major issue. <img src="{SMILIES_PATH}/icon_rolleyes.gif" alt=":roll:" title="Rolling Eyes"> ... een/166/16


    Construct 2 r210 beta



    This is the error I get in the developer app.

    JavaScript Exception (Tag: 'requestAnimationFrame'): TypeError: undefined is not a function

    at new Box2D.Dynamics.b2FixtureDef (c2runtime.js:25938:16)

    at behinstProto.createBody (c2runtime.js:31868:16)

    at behinstProto.tick (c2runtime.js:32103:9)

    at Runtime.logic (c2runtime.js:5115:29)

    at Runtime.tick (c2runtime.js:5016:8)

    at tickFunc (c2runtime.js:3846:47)

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