Hello, here with another problem with my tile game. After testing the game on an ipad I came to the horror. The game was just playable. However, this left 7" and lower in the lurch. So I thought why not use zoom.
And that's where it went all kinds of wacky. Zoom doesn't zoom where pressed, the tiles move right over each other causing wacky behaviour. I'm trying the CanvasToLayer, but that doesn't seem to be working :(
I would appreciate it if some one can take a look and spot the problem :)
How it is suppose to work
* Touching/clicking on the play area starts to zoom in at the point of pressed
* Release zooms out
* tiles should remain on there X or Y axis rather than floating anywhere on the board.
edit: removed easetween behaviour