Hi all, I'm thinking of switching my camera from a free roaming camera with scrollto behaviour to zone based - I really like how the zone based camera works in this tutorial (which also has .capx example):
Because I was using a free roaming camera before I was able to attach a scrollto behaviour to it and use the 'shake' setting to call screenshakes - but this won't work if I use the zone based method as the camera is locked based on player position. If I add another object with scrollto behaviour on it, so that I can call the shake, the focus then shifts to that object, which I don't want. I need a way to be able to call a nice looking screenshake, but also be able to keep the camera pretty much locked to the zone I'm in.
The only way I can think to do it is to put the zone based camera movement into a group and temporarily disable it when I call a manual screenshake - move the scrollx and scrolly parameters around a bit - before re-enabling the zone based camera and it will lock back in - but I'm having trouble getting a nice screenshake this way, the inbuilt one on the scrollto behaviour looks much better.
I've got unbounded scrolling on, but I don't seem to be getting very far. Has anyone tackled anything similar to this?
Thanks for any suggestions :)