I have a vehicle that is created with multiple physics objects connected by joints. I want to have the warp behavior on my object but it won't work since my vehicle uses physics: if I try it looks like it got sent through a warp gate gone wrong... <img src="smileys/smiley11.gif" border="0" align="middle" />
I need a Yes or No answer to the following question so I can proceed:
To handle is problem do I need to create variables for my object, detect when it is on the left or right side of the screen, destroy the object, then recreate it on the other side of the screen with help from the information style in the variables? If no, jump to section 88.
If the answer is yes then I have a few more questions.
1.The local variables I was planning to store for my vehicle were speed, angle and position; am I missing anything?
When I created my vehicle with physics all the pieces were aligned in the editor the upon startup they are connected with joints. I found containers don't preserve relative positions.
2.1 Is there an easy way to reposition all the parts when I recreate the vehicle on the other style of the screen?
2.2 How do I take angle into account too?
88. Is there another solution I'm missing?