I've got a problem maybe you can figure it out.
I made my project for IOS with CocoonJs...works grate!...smooth fps of 60/62 FPS. It's even uploaded on App Store. Now I am trying to make it for android. (construct-export android-xdk-android crosswalk). Very low FPS with the .apk generated by XDK. I couldn't belive it! After all I read in Construct forums that it's the best. For me it dosen't work although my project is small arround 15mb. Any other way to export to Android besides XDK? I can't find any tutorial or anything on Forums about another way. Only Ejecta for IOS and CocoonJs...but Cocoonjs for android dosen't work...it broked my hole project sprites flying everywhere. Not good.
P.S. In XDK the only options I have with the latest update I did 2 days ago are:
Cordova3.x hybrid-Croswalk for Android/Android....I've tested both__low FPS
Legacy Hybrid-Android ( I don't now the difference but I've tested with this one alsoand it's worse then the Cordova option)
I instaled the apk I got via email from XDK with Package installer wich was already on my android mobile. Could this instaler be the reason?
Any idea would help a lot. Maybe others have similar problemes. If not what you did? I mean what settings should be done in XDK to work at a decent FPS. The way it looks now I could never publish my project on google play.