I mean I suppose you could have sprites on either side of the screen, behind the controls, which are used to test the X position of objects.
Basically, let's say your window is 960 x 540, so you can give your objects Wrap behavior and set it to "viewport". Now they will wrap around the 960 x 540 area instead of the entire layout. Now we add the controls that cover up the left and right sides, so our window is 704 x 540. Let's say it's dead center, so we add two objects, Right Boundary and Left Boundary on either side where the controls are.
Now set conditions like this,
If object's X position is < X position of Right Boundary --> Set object's X position to X of Left Boundary
If object's X position is > X position of Left Boundary --> Set object's X position to X of Right Boundary
This means that when object crosses the Right Boundary, it will get teleported to the Left Boundary and vice versa. Basically it just does what the Wrap behavior does, but with custom borders.