I am working on a rhythm game prototype to be showcased on a mobile device. I wanted to ask the following.
1. Is there any way to access Windows Phone 8 accelerometer?
2. The Audio.play when set with looping does not seem to be looping on Windows Phone 8 device
3. The Audio.PlaybackTime does not seem to work on my iPOD4th Gen if I export the project using cocoonJS. Is there any workaround for this?
Thank you in advance.