Ha, had a response in length, and ofc page refreshed and deleted it all , rofl.
Thank you guys for the advice, I'll gladly take it. I want a complete set of C2 ready, plug-and-play artwork ready for when the time comes for coding, animation and eventing. I'm glad I asked, as this let's me know I need to change a few things.
Luckily, I do use tilesets. One of the reasons the area was so large, was to incorporate an entire set of say 30-35 rooms before hitting a loading screen. It wouldn't be displayed all-at-once by any means, but rather a small portion of it (whatever room you were in). I thought it might be a good idea in tandem with scaling it down, and using it for a top corner minimap, as well as a inventory screen map, minimizing a little work. Busting the rooms down shouldn't be a problem, to reduce layer size. However, it may create a ton more work, in figuring out a way to break up the layered moving backgrounds for each individual room,
I'll definitely take a look through ashleys guide, and try to do some more reading on correct level design. I also grabbed Rex's awesome plugins before I started, thinking that the canvas plugin might be exactly for that purpose. I could be way off base, and need to read up on it too.
If this helps : (link with project and photo's)