How do I use x without changing

  • Hello, cleverest developers.

    I want to use fixed x of objects.

    How to fix x of objects?

  • Maybe you could explain what you are trying to do, so an answer can be given?

    Objects without behaviours and/or actions attached will allways stay at the same position, so a fixed x, but ofcourse also a fixed y..

  • Maybe you could explain what you are trying to do, so an answer can be given?

    Objects without behaviours and/or actions attached will allways stay at the same position, so a fixed x, but ofcourse also a fixed y..

    Well, it uses moving of enemies.

    So, Object.X is changed by passing time.

    I want to anchor to fix x of objects.

    For example, the x of object is 1500

    object is going to 1450

    and if reached, going to 1550

    and again going to 1450

    and if reached, going to 1550

    How can I solve this problem?

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  • What behaviour are you using to move the enemy?

    Would using detection-sprites to change the direction work in your game?

    Should all instances of the enemy be restricted to a certain range of x?

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