Wining the game (Pass to the the next level)

0 favourites
  • 9 posts
From the Asset Store
Assets for creating mountains and ravines environments
  • Hi everybody, I started playing with the basic intro tutorial and everything appears to be pretty straightforward, but I have some problems.

    1.- How do I win or complete the level?

    I am trying something like this so that when I reach 1000 points, I can jump to the next level (other layout) but it doesn't work.

    On end of layout > System>Set Score to 1000

                                go to > Layout 2

    Note: I can only go to the other new blank layout when dieing and pressing the space bar.

    2.- How to jump to next Level? (Kind of the same but more specific on changing the level design)

    It's a good rule to use a layout for every level or should I use another option?

    like a background in a different layer?

    Thank you for reading! I been trying this all night yesterday and today but no success.

  • You could have a invisible sprite, or visible.

    Then have a on collision event, which you'll then fire your go to layout action.

    The layout has no end unless you give it one <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Oh also, you could have layers for each level but its not advised. Could cause you problems later on in your game. Stick to layouts its more sensible <img src="smileys/smiley1.gif" border="0" align="middle" />

  • You need to add a condition to trigger the end. So using your example.

    Every tick -> Compare Variable 'Score' => 1000

    go to > Layout 2

  • Oops i never read you full post <img src="smileys/smiley9.gif" border="0" align="middle" /> silly me.

    Yeah dsarchy is right, you need to compare the variable to see if the score is grater or equal to 1000, if it is then go to next layout.

    Tip:

    You might want to make a global variable called TargetScore,

    Then every tick compare that target score to the current score.

    Its easier to change ect the, all you have to do is on start of layout set target score to - (x) <img src="smileys/smiley1.gif" border="0" align="middle" />

  • And like

    Make LayoutNumber variable

    like this

    Compare Variable TargetScore = 1000

    --add 1 to LayoutNumber

    --Set TargetScore 0

    ----If LayoutNumber = 1

    ------ Go to Layout 2

    ----If LayoutNumber = 2

    ------ Go to Layout 3

    ----If LayoutNumber = 3

    ------ Go to Layout 4

    And vice versa

  • Wow!! WOW!! Thank you guys for your support !

    I think it toke me more time to think what I was going to ask, than all of you replaying.

    What a great community!!!

    Thank you very much to all, I really appreciate your time.

  • your welcome <img src="smileys/smiley1.gif" border="0" align="middle" />

    Construct2 has a great community, some really smart people. Yann is the mannnnnn, Kyatric is a beast, weishups pretty suave and many more users.

    I enjoy contributing to the community and hopefully you will too soon <img src="smileys/smiley4.gif" border="0" align="middle" />

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • o_o...

    well you can also do a

    Got to layout (by name): "Layout "&LayoutNumber
Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)