I'm using the latest version with webgl2, and it previews in nw.js with white lines in between them (sometimes they go away if the screen scrolls to particular point) when this is on. I'm using non-power-of-two sized tiles. I should be able to do this? Is pixel rounding on important for mobile performance these days?
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you should provide a capx or screenshot to understand better
Sorry, here's my example: https://www.dropbox.com/s/ltu7l4md6425i ... .capx?dl=0
I suggest you try resizing your tiles.
When saving in photoshop, include and excess 1 pixel per tile in the source image.
Wish I could test your capx. Unfortunately there are 4 plugins I have to find first.
I suggest you try resizing your tiles. When saving in photoshop, include and excess 1 pixel per tile in the source image. Wish I could test your capx. Unfortunately there are 4 plugins I have to find first.
https://github.com/ZnelArts/Construct/a ... master.zip
http://bit.ly/1agM2QH
https://dl.dropboxusercontent.com/u/577 ... eyevent.7z
https://dl.dropboxusercontent.com/u/207 ... ce.c2addon
But with Webgl2, we shouldn't have to include excesses, should we?