What's the best math formula for changing an object's scale ratio according to its Y position?
When Object.Y = 800, the object scale should be 0.1
When Object.Y = 1800, the object scale should be 1.0
with a smooth gradient between, to give the effect of a character moving as if on a 3D plane, away or towards the camera.
I tried, for example, "Every tick: Set object scale to Object.Y/1000", but that doesn't give me enough control over the perspective, as the character is far away enough from Y that the resulting change is too subtle.